Edit: Added in the Special Weapon AMs. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. Your total amount of Critical Hit Damage. Swap to Heavy weapon with Bait and Switch, Shoot all shots in the Bait and Switch Weapon, Reload cancel Bait and Switch weapon by swapping to kinetic slot weapon. Many other things come into play. Same for rate of fire. Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. For calculating damage, there are four things to take into consideration. Remember to distinguish between which Attack modifier equation you should use. Bear in mind this number is done with luna/rally/fieldprep reload buffs. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. Neither Golden Gun super seems to have any Damage Resistance provided. If a teammate is using Divinity, no other debuffs will be respected, and applying a weaker debuff can be a waste of time that can be better used shooting the boss. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). If this is the case the other players will be incentivized to use rocket launchers. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court. Edit: Added in the Special Weapon WMs. Tracker Video Analysis and Modeling Tool. Understanding the probability of measurement w.r.t. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. Can you update this to the Witch Queen changes. Updated as of Season of the Seraph (S19). Building as a defensive measure is hugely important, and the safety net it provides is something we dont take lightly. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. It starts with shooting one of these two exotics, reload canceling if using Izanagis by swapping to secondary weapon, shoot that weapon once, swap to Heavy Weapon with Bait and Switch, use the entirety of that magazine, reload cancel the heavy weapon, and then repeating the cycle. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. There is no way promethous lens deals 285k burst damage :/. This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. What your teammates are using is another consideration. Resilience is unfortunately not very useful in PVE aside from providing increased Barrier regen time for Titans. Impact being the determining factor in damage doesn't make much sense after seeing that. First, we will go over what equipment is most recommended for high damage output. Rivens Curse -3% This mod increases damage from all sources in the Dreaming city. (download it if you want to use it). If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. the question is asking about the math itself. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. That document also includesSustained DPS in case you want to get into the nitty-gritty. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. Light a spark and burn the dark. About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. If I'm updating the sheet I'll mention it on this tab. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? If you are in a Well of Radiance and have a weapon with Firing line, both damage percentage bonuses will apply and increase damage. and our For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. There really isn't much to say about this part, other than 'use the correct modifier'. I also only own a single legendary and no exotic weapons. How to combine several legends in one frame. A big thank you to IAMADragonAMAA for a great job. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. For more articles, check out our other Destiny 2 guides. UseBoss Resistto decrease damage from them. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. All 3 sections show heavy weapons. Destiny 2 Range Calculator. Damage output will be divided by 1.07 per level where damage begins being reduced. With very few Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. This super is recommended for any player outside of Well of Radiance using warlocks. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. In this section, DPS refers to the average damage per second a weapon can inflict. What were the poems other than those by Donne in the Melford Hall manuscript? These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. What does 'They're at four. If you make a plot betwen Impact and bullet damage in weapons with the same Attack (sidenote: all weapons of the same level, rarity and weapon slot have the same Attack) you'll see a correlation. Most of the credit for the mathematical finding of the equation goes to well, me, I suppose. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Calculate your estimated bullet damage, burst damage and DPS. Find out which weapons have been calculated as 'Best in Slot' by weapon type for the Kinetic, Energy and Power slots. WTF??? This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge. You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. I went down a Rabbit hole for 2 weeks and this is what I came back with: I highly recommend using the above if you need a quick version of how Damage Resist works. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. I suppose if this post gets enough attention I'll consider doing them as well. Your total amount of Weapon Type Damage for your gun. This website uses cookies to improve your experience. Impact stat is how much damage you deal per shot. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. The higher the impact, the more damage you deal each time a bullet connects. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). Like I said, it's complicated :(. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. Cookie Notice 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. Welcome to Destiny Reddit! 0 By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. Leave none alive. Lunafaction Boots is a recommended Exotic Armor Piece with this super. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. Please read the sidebar rules and be sure to search for your question before posting. Now who ever said that Bungie didn't balance PvE and PvP separately? So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. Every weapon archetype in Destiny has its own advantages and disadvantages. The data I refer to is available in this google spreadsheet. This website uses cookies to improve your experience while you navigate through the website. Weapon There is only 1 Divinity and 1 or zero Gjallarhorn users. One day I'm going to start a shame list of emails for people who request permission to edit the main file. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. Your average damage dealt within one Magazine in the Dark Zone. See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. Star-Eater Scales are the go to exotic to overcharge your super for extra damage. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. These add together for a potential 15% increase in Damage received. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. For more information, please see our What Destiny 2 Perks Make the Best PvE Weapons, PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics, Destiny 2: Season of the Risen Preview and Prep Guide (Season 17). Timur's Lash). I Wish Infected Was A Permanent Featured Playlist Game A good summary of the whole ending. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. The sheet will calculate all the damage metrics found in the sheet for the chosen combination which you can then either compare to the entire database or to other "crafted" weapons of your own. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is the warlocks version of a quick damage dealing super. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. It would seem that there are two curves that are combined to effect weapon damage. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. From PC, Xbox, PS5 and all your other favorite gaming platforms, theres some amazing titles for everyone to look forward to in the coming year. The best answers are voted up and rise to the top, Not the answer you're looking for? A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. Due to the extensive list of weapon perks and how they affect damage (also considering those factors are already known), I won't go into those details but you can look here for precisely how they affect damage. Only witch queen exotics made the cut? 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. Typically encounters have a damage phase which is a window of time in which a boss can be damaged after performing a set of mechanics. Once the other action is performed that weapon can be used once again given that the timing window of that animation is completed. These are the stats of sword blocking withTemptations Hookwith different Guard perks. Why does Acts not mention the deaths of Peter and Paul? This is a simple point and click super with a fairly fast animation. Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. The higher the impact, the more damage you deal each time a bullet connects. An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. Major edit: Added in the Special Weapon 'Weapon Modifiers' that I could find, as well as the Machine Gun Weapon Modifiers. The first curve applies to your overall light level and stops increasing at the recommended power level. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. ~80% to 96%. but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. This pairs very well with Witherhoard and Izanagis Burden. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. Note that these Rarity modifiers are only correct for Level 20 weapons, but those are really the only weapons we care about anyway. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. Shoot Izanagis Burden and Reload for single charge shot. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. But if you are able to use it as efficiently as possible, it is the best option for damage. (in Destiny), tar command with and without --absolute-names option. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. Your email address will not be published. On Mar 15, 2022 9:19 am, by Gamer. Well of Radiance, Izanagis Burden, any weapon in the energy slot, Linear Fusion rifle with Triple Tap and Firing Line, Lunafaction Boots. The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. Also the "Upgrade damage" mods increase attack rather than impact. The damage equation differs between weapons of Attack less than 300 and more than 300. Hello! Save my name, email, and website in this browser for the next time I comment. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. The most accurate representation of a guns performance in most circumstances. In general at this point it's better to just testfire the weapon. Typically encounters have a damage phase which is a window of time in Could you provide some "calculation"? Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. How do the damage mission modifiers work? In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. High impact weapons also tend to have low rates of fire. Required fields are marked *. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Your total amount of Out of Cover Damage. There are a few things to consider when selecting your loadout with the main goal of DPS. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. You can find most of the data used in this Google Drive. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. With the new ways that armor mods work, in addition to new exotics, abilities, and a whole new subclass; a lot of this information may be outdated. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 0.9450 WM (eg. Where appropriate, this was used to calculate resistances or combined resistance information. The Weapon Type Damage roll on your gloves. Was curious how a crafted weapon at level 20 would stack up. I was just going off the information in the official guide. WebIntroduction. The table below will also include examples of the best weapons per archetype. This Titan will use the same damage strategy with the Witherhoard and super combination. Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. Regarding Damage dealt,there are more details in the spreadsheet. density matrix. To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. Any group of weapons can be used with this player. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. Privacy Policy. Damage Chart Madness - SkyWarrior. As always, remember to go to File -> Make a Copy to use the sheet. For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. The attack stat is a multiplier that affects how much damage you deal to different level enemies. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. Required fields are marked *. Please refresh the page Destiny 2 Power Calculator. But opting out of some of these cookies may have an effect on your browsing experience. For PvE, just try out weapons. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. The tab is fully filterable to compare multiple weapons, e.g. It is now corrected! So choose what is best for you out of these options discussed here. That was an error on my database (it was showing the same as Total damage).